Mark Plays ‘Portal 2’: The Finale – Want You Gone

In the final moments of Portal 2, I’m reminded why I love these games so much. Intrigued? Then it’s time for Mark to finish Portal 2.

The Finale: Want You Gone

Sometimes, I think about how integrated video games are into our culture, and it’s just weird. As I said when I started Mark Plays, I didn’t grow up with video games in my life. it’s always been a subculture I was terrified to join, too! What little interaction I had with other gamers in my teenage years was always negative. I didn’t play the right games, and the few games I did know, I wasn’t very good at those either. (I was decent at the Tony Hawk series; I could beat them, but if I ever went head-to-head with my friends, they’d annihilate me.) Plus, I grew up poor, so I just didn’t have the resources to get back into gaming.

It was great to discover over the past few years why gaming is such a huge part of people’s lives. I just happened to have been recommended the right set of games, and it just clicked. Honestly, if I had more free time (HAHAHAHA WHAT A CONCEPT HAHAHA FREE TIME HAHAHAHA), I would burn away most of it playing video games. I have so much I need to catch up on!

So I’m glad that I’m going to be taking this journey through the world of video games with all of you. While I was watching the closing scene and the credits to Portal 2, thinking of what I wanted to write about, I realized just how fun this is going to be. It’s not that I haven’t thought critically about video games in the past. (YOU SHOULD SEE THE NOVELS IN MY HEAD ABOUT UNCHARTED OR KATAMARI DAMACY. Oh my god.) But suddenly, I realized just how awesome video games are these days. I mean, if you take the entirety of the Portal series, I honestly believe this is a (excuse the unfortunate pun) game-changing entry into this world. It’s meta, it’s funny, and it takes the concept of a puzzle game into an area I’ve never seen before. (Though I have to admit I have played so few puzzle games that I might be stating total bullshit right now. PERHAPS MY THOUGHTS WILL CHANGE.)

Plus, Portal 2 is gorgeously designed in nearly every aspect. The story is stellar. The colors, the shading, the graphics, the physicality of the game, they all make this a unique and thought-provoking experience. Oh god, the end sequences are animated so well and THAT FUCKING SONG. Jonathan Coulton and Ellen McLain return for “Want You Gone,” a bittersweet ode to Chell from GLaDOS. Do I read some confused emotions from GLaDOS regarding her feelings for Chell? I TOTALLY DO. And she says goodbye to her “only friend,” and that’s totally Caroline. Caroline/GLaDOS is my new OTP, you can’t tell me otherwise. But honestly, I know I sound like I’m being silly. However, I think it’s pretty spectacular that I can feel so many things about a fictional robot and another character who I never once meet. I’m just at a point where I’m so done with analyses of video games as nothing but mindless entertainment. Portal 2 just told an entire story through a video game. Just because the medium is different, why is it any worse than a film or a book? Why can’t we be entertained and intellectually fulfilled in this way? Plus, this is a story that unfolds through agency and choice. Isn’t that awesome? YES. YES IT IS.

Anyway, I had quite a few screencaps I wanted to get to, and I want to talk about how Mark Plays Dragon Age is going to work just so y’all are slightly prepared for the posts starting tomorrow. LET’S DO THIS.

Highlights

An image of GLaDOS at the end of the game. She is reattached to her body and staring at you.

GLaDOS’s character growth over the course of this series is probably my favorite element of the game. Here, at the end, she lets Chell go. It’s not that she necessarily forgives her for what she did. She just wants to get on with her life of testing and not have to deal with Chell’s possible intrusion ever again. Secretly, I bet she respects. She totally does! This is my headcanon.

A screenshot of four turrets facing Chell; the two in the center are firing red lasers at her.

Despite that I noticed the higher quality in the render, I still thought I had to fight the turrets and panicked at this point. Then they started playing music. Then my heart swelled with joy. I LOVE YOU, TOO, TURRETS. I LOVE YOU.

A shot of HUNDREDS of turrets arranged in a semi-circle with a giant leopard-skinned turret in the background. There’s one medium turret on a raised platform in the middle with a spotlight on it.

Yep, I totally lost it at this part and started tear up. The turrets are honoring me. With a goddamn song. I’M SORRY I KNOCKED SO MANY OF YOU OVER.

A shot of a large yellowish field of wheat with a pale blue sky full of clouds.

IT’S A WINDOWS DESKTOP BACKGROUND LOL

A screenshot of a shed that Chell came out of. it’s made of corrugated metal and has a warning sign on the front in yellow.

HOLY SHIT, CHELL ESCAPED. She made it to the outside world!!!

A screenshot of Wheatley floating in space.

No, I really feel bad for Wheatley now. He wants to take it all back! Now he’s left to drift alone in space.

A screenshot of a blurry Space Core as it passes by the screen rapidly.

LOL JUST KIDDING HE HAS A FRIEND TO KEEP HIM COMPANY.

I had a fantastic time playing this game. It’s been a challenge to think of how I would write these posts, but I’m glad I’m doing this. It’s a work in progress, too, so I’ll be changing the posts starting tomorrow as Dragon Age: Origins begins in full. I’ve asked a few close friends who have played the game what sort of structure the game has (without spoiling much for me), and I’ve decided that since it is story-based, I’m going to do entries that are more like Mark Reads and Watches. Think of it like a diary of my experience through the game. You’ll see what device I am going to use to narrate the posts, and it’s already proved to be very hilariously thrilling. PURPOSEFUL CLIFFHANGERS.

All right, onwards I go. I’m going to organize a Portal 2 co-op campaign really soon, so I’ll post the info about that ASAP as a separate post. I’ll figure out a way to get folks from the community to be my co-op partner, too! THIS IS GOING TO BE SUPER EXCITING. Oh god, Dragon Age: Origins is finally tomorrow THIS IS WONDERFUL.

And now, since I cannot be spoiled anymore, PLEASE TELL ME WHAT I MISSED. What easter eggs or tricks or little jokes did I not notice? I WANT TO KNOW ALL OF THEM.

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Sooooo... I did it. I downloaded Steam, and the first Portal game. ^_^ * Now, let's hope I can actually get through it without being too much of a dumbass.
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There is a persistent fan theory that Caroline was the mother of Chell, and that this accounts for some of the ambiguity in GLaDOS' feelings towards Chell at the end of this game. Moreover, it is somewhat hinted that GLaDOS did not, in fact, delete her memories of being Caroline - rather, she claimed to do so in order to ensure Chell left and would not return.

The turret song is a major piece of evidence in this theory; sung by Ellen McLaine (of course) it is entitled Cara Mia and is sung in Italian. Roughly translated, the lyrics say:

" Beautiful dear, my darling beauty!
My baby, oh heavens!
That she esteems!
That she esteems!
Oh my dear, farewell!

My dear child...
Why don't you walk far away?
Yes, far away from Science!
My dear, dear baby...
Ah, my beauty!
Ah, my dear!
Ah, my dear!
Ah, my little girl!
Oh my dearest one... "

These lyrics do indeed almost sound like those of a mother bidding farewell to her daughter.
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6 replies · active 578 weeks ago
Remember the room with all of the potato projects from Take Your Daughter To Work Day?



Remember that one?

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7 replies · active 652 weeks ago
Here's the bit I had to cut out of my comment yesterday when I realized the ending was getting its own post

"And here's a neat little site thingy
http://rain.nxe7.com/

Fanart of Chell after the end + Exile Vilify and some rain sound effects, rather soothing stuff... The image (originally from Deviantart, um, I'm sure there's a link to it in my link somewhere /lazy) has been my desktop background ever since I beat Portal 2!

...I haven't changed my desktop in a while, huh? Hmm..."

And yeah!

I think I prefer Want You Gone to Still Alive, just a little bit, which might just be because I've been over saturated with Still Alive over the years and Want You Gone still seems so fresh to me, Iunno...

Still feel really bad for Wheatley, it's not his fault plugging him into the GLaDOS unit turned him evil! Also feel bad for the Space Core, because there's some dialogue (unused I believe, but still) where he gets tired of space and just wants to go home instead... Seriously, Portal 3, be about a space rescue mission! SAVE ALL THE ROBOTS

Fun Fact! The Turret opera is, I believe, the only time Chell's name is ever uttered in either game! At least, I think the Opera Turret says Chell in there? It's kinda hard to tell, but I've been told this... (There is also unused GLaDOS dialogue that says Chell, though... Portal 2 unused Dialogue I'm pretty sure)

GLaDOS is also never said out loud... Wheatley always awkwardly calls her 'Her' or 'She'... Unless you count the Still Alive lyrics written on screen in the first game, where 'glad' is spelled 'GLaD' twice

Bar bs gur nygreangr Pnir Wbuafbaf va gur Crecrghny Grfgvat Vavgvngvir nyfb zragvbaf gur Trargvp Yvsrsbez naq Qvfp Bcrengvat Flfgrz ol anzr, fb gung'f pybfr V thrff

Some day, you need to do the co-op stuff, Mark! (And so should I, but I've already spoiled it for myself, YOU CAN STILL ENJOY IT FIRST HAND) Also: Either play a bunch of Perpetual Testing Initiative fan levels, or just look up the new dialogue from it, because that's awesome too

You've now completed 2 of my top 3 favorite PC games! I'll hold out hope for a Cave Story playthrough
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5 replies · active 652 weeks ago
I was so glad none of my roommates were home when I beat this game, because I just sat on my couch and wept. This ending is just so gorgeous. Weirdly beautiful and touching. The turret's opera of Cara Mia gives me all the feelings. I can't even talk about it eloquently 4 months after I've beaten the game. Also, you get your companion cube back!!! AHH GLaDOS I LOVE YOU FOREVER

I feel equal amounts of pity for Wheatley and joy for the Space Core that they are stuck in space.
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Your experience is so different from mine with video games; even when we had very little money, I absolutely grew up from a very young age with video games. Of course, I'm a good few years younger than you, which probably makes a difference. But even so, some of my earliest memories are of obsessively playing Pokemon Red, or of reading Nintendo magazines. And I was definitely a gamer, not just 'someone who has a game console', from a very young age too- my brother fell into the latter category and I ended up just monopolizing all his stuff because I cared much more about it than him. So it's going to be so interesting for me to watch you go through all of this because it's so far from my own experiences!

And I agree that Portal is a game changer in a lot of ways- in terms of how to present games to a viewer, for example, I think it's pretty unparallelled and really damn important. Portal 2 is one of my favourite games ever because in a lot of really very basic and simple ways, it sets a standard for things which I feel hadn't been considered enough before, like integrating gameplay and plot (which is a really big problem for me when playing story intensive games, personally). A LOT of games could take a primer from this one on how to actually do something different with the video game format, rather than clumsily trying to replicate movies or books or other narrative structures. And I definitely agree that it is really fresh and innovative as a puzzle game.

'Want You Gone' has been described as a break up song by the team, and as a result it makes me laugh every single time. There was originally a scene planned that's outlined here that would have made the song even better/funnier for me, I have to admit.

And it is in no way silly to OTP them. I don't understand people who don't, to be honest. JEALOUS AI EX GIRLFRIEND MURDERER ROBOT, come on. What is not to love there?! I can't believe I have so many Feelings with a capital F for GLaDOS, but like you say, this game really manages to work so much clever character stuff in there that before you know it you're being grabbed by the throat. GLaDOS is probably the most triumphant example of a sympathetic villain I've encountered, because at no point does being sympathetic to me every compromise how terrifying and badass a villain she is!

Just to finish off because WHOOPS, THIS GOT LONG, the final shots of the beautifully saturated and colourful outside world Chell has escaped to have left me feeling more satisfied than anything else I've played. All that slogging through Aperture, two games in a row, multiple murderous AIs, puzzles and turrets and so much white and grey, and then you've actually escaped and everything is so gorgeous looking. What a fantastic ending.

Thank you for doing this, Mark. Because this has been SO MUCH FUN. I can't wait for DA:O because I am actually playing that through myself, so watching you do it will be fun!
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3 replies · active 652 weeks ago
I don't think I caught it the first time, probably distracted by the moving panels, but there's a very subtle shift in the lighting when GLaDOS deletes Caroline. The room gets a little bit colder and GLaDOS' voice shifts back to a more processed, robotic tone (or lack of tone).

Cara Mia Addio, so sweet and beautiful. Once again, when you go back through the game you start to notice how much it was woven into the score. The new style companion cube plays it if you get close enough and there's a variation on it when you're introduced to the Hard Light Bridges. I love that there's a cameo from a Frankenturret way at the back, the poor little guys aren't forgotten about, as well as paying off the Animal King turret gag from the beginning of the game. I squeed so loudly when the original companion cube is thrown out to you at the end. The cube lives! All is right with the world!

Possibly unpopular opinion, I like Want You Gone better than Still Alive. Not that I don't like Still Alive, but Want You Gone ties into the storyline so well and I just like it better.

Portal 2 just told an entire story through a video game ... Plus, this is a story that unfolds through agency and choice. Isn’t that awesome? YES. YES IT IS.

I mentioned to a friend, who's also played, that I kept going back and replaying it and she asked me why when "The puzzles are the same!". I'm not replaying for that, although there is a lot of satisfaction from acing a puzzle that took you ages the first time, I keep going back because I enjoy the storyline so much. There's so many nuances that you won't catch if you just play it the once, and especially if you just rush through to get to the next puzzle. I love the characters and the development they go through, GLaDOS and Wheatley are so different by the end of the game and it's so much fun to watch them grow and change. Most of all I love that you, through Chell, are an active part of what is happening and you're driving the story along.
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2 replies · active 652 weeks ago
I have bad news for you man...

you havent finished portal2 yet

the story continues in the multiplayer, but i wont say anything else but this: PLAY COOP
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3 replies · active 652 weeks ago
Cyhf, guvf vf n fgbel gung hasbyqf guebhtu ntrapl naq pubvpr. Vfa’g gung njrfbzr? LRF. LRF VG VF.

Lbh'er ernyyl tbaan ybir gur Qentba Ntr naq Znff Rssrpg frevrf.
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2 replies · active 652 weeks ago
Out of all the easter eggs in Portal 2, the Final Transmission has to be my favorite. It's so bizarrely complex for an easter egg (though not THE most complex one I've seen in a video game).



The transmission is an SSTV signal, which, if you enter it into a decoding program, gets you this:

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5 replies · active 652 weeks ago
http://www.fastcompany.com/1750003/portal-2s-crea...

Erik Wolpaw (Portal 2's head writer): "GlaDOS does let Chell go, and then deletes her own human emotion--at least she is telling you she did. Having said that, we're pro-human here at Valve."

You can decide for yourself whether that means that Caroline is well and truly gone.

Also (Half-Life series spoiler): Gur raqvat xvaq bs fcbvyf gur bire-nepuvat fgbelyvar bs Unys-Yvsr, qbrfa'g vg?
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4 replies · active 652 weeks ago
So, you’ve finished Portal 2….
…and are looking for ways to deal with your portal cravings. Well, no fear! The fans have created a host of different things to entertain yourself with.

1)Play the Portal Flash Game
Made before the first portal was even released, this fan-made flash game gives us a glimpse at what portal would be as a 2-D side-scroller. It may not have a plot, but its puzzles are challenging, nonetheless.
http://portal.wecreatestuff.com/
2) Watch some Fanvids
Video games lend themselves excellently to machinimas, and Valve has done everything to encourage this. A few months ago they released the “Source Filmaker” to the public, so anyone and everyone could make high-quality videos on par with theirs. There are a lot- I stress, a lot of awesome ones, and I couldn’t possibly list them all.

I’m gonna go with this one, though, partly voiced and animated by an amazing Wheatley impersonator. https://www.youtube.com/watch?v=YlFXCC4Hfa0&f...

3)Play the Co-Op mode and Perpetual Testing initiative.
Don’t know why I didn’t put this at number 1, tbh- oh, right, I sort of forgot and didn’t want to go back and redo the numbers. But seriously, do. The Co-Op has amazing puzzles, two adorable new characters, and even a plot! And the Perpetual Testing intiative (which I can’t access, since I got the X-Box version) apparently has some amazing user-made puzzles, and it also has a plot (of sorts).

4)Read Blue Sky
I originally found this on TVTropes when searching for Wheatley. The fic has its own page there- which, outside Harry Potter and MLP, is a pretty rare occurrence. I found it described as so good that it ruined all other fanfics in the fandom- and well, I suspected there was a little bit of hyperbole there.

TVTropes was not exaggerating.

Here’s the summary: "Meteors, signals, apologies, and that tricky little thing called humanity- four years after the events of Portal II, Wheatley’s been handed a second chance, but it’s not going to be plain sailing…"

This fic has a lot of fanwork. In addition to a fully fan-made, unabridged audio-book which is currently being made, there’s almost as much fanart as for the actual game. Its tough to find any that’s not spoilery, but here’s the hypothetical hard-back cover;


You will need a bag for all the feels you’ll get reading this.

Here’s the Fanfic.net link, though you can also find it on Tumblr and LiveJournal if you so prefer. http://www.fanfiction.net/s/7434133/1/Blue_Sky

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7 replies · active 652 weeks ago
That audio from the Space Core while Wheatley is apologizing was my alarm clock for about six weeks after I beat Portal 2. I only stopped using it because my roommates threatened to dismantle my phone and my laptop and throw them out the window.

I am SO EXCITED for you to start DA:O! The hours I've put into that universe...I wish I had time to boot it up again and play, but I think I will instead live vicariously through your playthrough. It's such a fantastic game.
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"You know what my life used to be like? I just tested. Nobody murdered me. Or put me in a potato. Or fed me to birds. I had a pretty good life." I love how Ellen McLain says 'potato'.



I still haven't played the co-op story, so looking forward to see what you set up! Or if we can sign up in pairs or something and play with other people from the community (that would be AWESOME).

In Dragon Age: Origins news, I dug out the copy I got for my birthday a couple of years ago (that I've never played) and got to Erqpyvssr Pnfgyr va gur pbheglneq naq unq gb ghea qbja gur qvssvphygl gb rnfl. V'z fhpu n jvzc. Bs pbhefr, vg jbhyq unir urycrq unq V npghnyyl pubfra n onynaprq grnz gb tb va jvgu, abg ernyvmvat V jbhyqa'g or noyr gb fjnc crbcyr bhg (frevbhfyl, V unq Nynfgnve, Zbeevtna naq gur qbt. Naq V'z n fjbeq/fuvryq jneevbe. FB abg onynaprq.) V'z va Qrarevz abj, grfgvat bhg Fgra, ernyvmvat vg urycf vs lbh npghnyyl rdhvc lbhe pbzcnavbaf jvgu nezbe naq jrncbaf...*snprcnyz*. V'z trggvat gurer! Nyfb, Zbeevtna ungrf zr orpnhfr V bssre gb uryc rirelbar.
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1 reply · active 652 weeks ago
This link has a pretty awesome list of Easter Eggs.... Well, for the first two pages, at least. There are co-op spoilers on pages 4 and 5, and I think there are Half-Life spoilers on page 3, but I've never played those games, so I'm not entirely sure how spoilery they are? The first two pages are totally safe, though!

Relatedly (is that a word...?), if Portal 2 is pretty much the only video game that I have any experience playing that is not a racing game or Guitar Hero, would I enjoy Half-Life? Half-Life spoilers, I think: V xabj gung vg naq Cbegny ner fhccbfrq gb gnxr cynpr va gur fnzr havirefr, evtug? V nz vagevthrq.

Also, I know what they meant, but "THANKS FOR THE USE OF THEIR FACE" in the credits always makes me laugh. It just... sounds weird.
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1 reply · active 652 weeks ago
Something that always bothered me about the Chell is Caroline's (and presumably Cave's) daughter is how it screws with the timeline.
The 'bring your daughter to work' day happened in the 2000s. So Chell was probably born sometime in the early 1990s or very late 80s.
Cave was most likely to sick/dead to father a child.
Plus, Caroline has been working at Aperture since the 50s. She must have been at least in her 20s. So she would be in her 60s by the time Chell was born.
Since she was most likely infertile by then it is very unlikely for her to be Chell's biological mother.

Chell could be, and most like was, adopted though, so Caroline was still her maternal figure.
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theenglishman's avatar

theenglishman · 652 weeks ago

I second the Portal Testing Initiative. Can we send you maps to play?
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Awww, GLaDOS is a softie and gives you back the Companion cube too!
On that note I don't think she really deleted Caroline. Like the song hints, she's probably very conflicted about it. She might have removed Caroline from her personality, but I'm sure she has her stored somewhere safe. Just in case.

And the soprano turret is fat. Because "it's not over until the fat lady sings". We leave no bad joke unturned here, people.
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1 reply · active 652 weeks ago
At the end, all I can think of is, Oh crap, she's going to die of dehydration isn't she? There's no water or civilization for as far as the eye can see...
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3 replies · active 652 weeks ago
Let me try this post again under a non-boring account...

I second the Portal Testing Initiative. Can we send you maps to play?
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Oh! So this was posted before, but it deserves reposting and rewatching now that you've beaten the game. I love you Oracle Turret!
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4 replies · active 652 weeks ago
Here's some things you may have missed!
-After you're let out of the facility, a Companion Cube is tossed out for you. It is burned. It is your Companion Cube that you had to sacrifice in the first game.

-There are multiple Ratman dens throughout the game, each featuring a mural of some sort. You found one - "Exile Villify." In the final room, you can HEAR Ratman talking to himself. He's just behind a wall - you can't get to him, but he's still IN the facility!

-In that one chamber that has Companion Cubes (with the broken emancipation grill) the cubes SING. When you're near them, you can hear them 'humming' the Cara Mia (sp?) the song that the turrets sing you at the end of the game. :)
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1 reply · active 652 weeks ago
Your thoughts on gaming as a legitimate story-telling device were beautiful, Mark. If only more naysayers could give video games a chance like you did. I now look forward to Dragon Age; since I dismissed the entire thing as "stupid and clunky" based on fifteen minutes of play time. ;)

And Portal co-op! Ungh! Right here! I'll take the whole day off, man! That first, trivial gap in the floor won't know what hit it!
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I've been lurking on these so far (old-time Mark Reads reader, but I'm yet to comment on Mark Plays) and I just wanted to say, it's been so great watching you enjoy Portal 2 so much. It's just such a tight game: everything is polished, not a line of dialogue is superflous, there is not a single misjudged mechanic, it is beautiful. I couldn't think of a more perfect introduction to games for someone who's so good at analysis but is also so new to the medium.

Really looking forward to seeing you play Dragon Age, too. It is one of my favourite series of all time and I'll be really interested to watch you navigate it!

V nz nyernql gelvat gb thrff jung xvaq bs bevtva fgbel Znex cvpxf. V'z cnegvny gb Qjnes Aboyr, ohg V'z tbvat gb gnxr n tnzoyr naq thrff Qnyvfu nf zbfg yvxryl, jvgu Pvgl Rys pbzvat va frpbaq naq Zntr guveq. V'z abg fher jul gubhtu! Can't wait to see what happens.
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